Website powered by

BURGERS!!!

Fast food items made for DeathLoop.
No special feature on the mayonnaise, just a basic PBR material!!! ;)
They are both using the same textured highpoly elements.
Read the comments below the images for more information.

To work faster, both sandwichs are using the same elements. These elements were made pretty quickly: they are decimated highpolys (Zbrush) with auto UVs. The whole set of textures (including normal maps) is transfered on the lowpoly, with Designer.

To work faster, both sandwichs are using the same elements. These elements were made pretty quickly: they are decimated highpolys (Zbrush) with auto UVs. The whole set of textures (including normal maps) is transfered on the lowpoly, with Designer.

The steak was duplicated to get a texture variation. Just like ketchup: it's the same model used for the mayonnaise. Bread is using a scan for his height map and his color map (texture.com). Both sandwichs are using the same steacks, onions, tomatoes,...

The sandwich was made using the same textured highpoly elements than the burger. Only the bread is different. That bread also use a color map and height from texture.com.
Crumb is procedural (basic graph made with Designer).

Lowpoly version: retopology done in Maya. All textures of the highpoly were transfered with Designer. Final texture was edited in painter to get some polish. Sesame seeds topping was made in Substance Designer and exported as a tool in Painter.